Think i might get rid of the story aspect, and just have him awaken and break from a cliff face. Then smash up a building or two. Keeping it simple 😛
Furthermore the Zbrush is looking pretty sweet now, but I’m getting worried about this poly count thing. Apparently you can project high polygon model detail as a bump map onto a low polygon model, but i don’t see how that will help me much, as i am using Zbrush to sculpt distinct 3D features i wouldn’t easily be able to do in 3DSMax. Also i really like the way the high poly casts shadows in several places.
I should of maybe put more detail in my first model, because i cant easily sculpt the rock mans features with a low-medium polycount model in zbrush, just doesn’t look right.