Managed to create a UV Map for my 100k decimated poly model. but the topology is not good, i think the whole point in UV master is to use it after you’ve created a UV Map on your original first model.

In the end i just gave up trying to UV Map and attempted to rig my 500k poly model, all was going well until i started correcting joints with envelopes, vertex selection or weights. it was ridiculously Laggy, every time i made an adjustment to the radius of an envelope the program would freeze for about 30 seconds.

So i un-linked the 500k poly model with the biped and put the 100k poly model in its place and connected that. It was laggy but bearable at least.

Not what i wanted to do atall because i have this stretched UV Map and i seriously need to start rendering




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